James Cameron's new blockbuster movie, 'Avatar' is the talk of the town this week, especially as it had its world premiere in London.
The biggest Stereo3D production so far, with a rumoured $300m budget, is around two-and-a-half hours long and 60% computer generated. Weta Digital in Wellington, New Zealand, ILM, and Soho's Framestore were between them responsible for creating the planet Pandora, its fantastic and quite scary creatures, an array of space vehicles and high-tech weapons, and the 3m tall, blue skinned Na'vi, the planet's indigenous species.
As well as the reviews of 'Avatar' in the mainstream press, we've been given a number of glimpses behind the scenes to see how the visual effects were created.
Earlier this week, the BBC News site carried this item, which takes us inside Framestore to meet Senior Producer Tripp Hudson & Visual Effects Supervisor Jonathan Fawkner, two of the 150 Framestore staff who spent 7 months working on 3 sequences in 'Avatar'.
BBC's 'Click' site carries this item, which also features Framestore's Jonathan Fawkner and Bill Collis of The Foundry, whose Nuke & Ocula software were used extensively on the film.
Wired gets in on the act with its own take on how the visual effects were created, and the Film Fetish blog has published the interview Robert Legato, 'Avatar' Visual Effects Director, did on 60 Minutes with actor Kevin Pollack.
And then I found lots of references to behind-the-scenes work on 'Avatar' on Ian Falles's vfxblog,


